Outfits
config/outfits.lua
Config.Outfits = {
["illenium-appearance"] = {
["Male"] = {
{
name = "Short Sleeve",
outfitData = {
["pants"] = {item = 24, texture = 0}, -- Pants
["arms"] = {item = 19, texture = 0}, -- Arms
["t-shirt"] = {item = 58, texture = 0}, -- T Shirt
["vest"] = {item = 0, texture = 0}, -- Body Vest
["torso2"] = {item = 55, texture = 0}, -- Jacket
["shoes"] = {item = 51, texture = 0}, -- Shoes
["accessory"] = {item = 0, texture = 0}, -- Neck Accessory
["bag"] = {item = 0, texture = 0}, -- Bag
["hat"] = {item = -1, texture = -1}, -- Hat
["glass"] = {item = 0, texture = 0}, -- Glasses
["mask"] = {item = 0, texture = 0} -- Mask
},
job = {"police"},
grades = {0, 1, 2, 3, 4},
maps = {"default-gta", "mission-row", "artex-mrpd", "custom"}
},
},
["Female"] = {
{
name = "Short Sleeve",
outfitData = {
["pants"] = {item = 133, texture = 0}, -- Pants
["arms"] = {item = 31, texture = 0}, -- Arms
["t-shirt"] = {item = 35, texture = 0}, -- T Shirt
["vest"] = {item = 34, texture = 0}, -- Body Vest
["torso2"] = {item = 48, texture = 0}, -- Jacket
["shoes"] = {item = 52, texture = 0}, -- Shoes
["accessory"] = {item = 0, texture = 0}, -- Neck Accessory
["bag"] = {item = 0, texture = 0}, -- Bag
["hat"] = {item = 0, texture = 0}, -- Hat
["glass"] = {item = 0, texture = 0}, -- Glasses
["mask"] = {item = 0, texture = 0} -- Mask
},
job = {"police"},
grades = {0, 1, 2, 3, 4},
maps = {"default-gta", "mission-row", "artex-mrpd", "custom"}
},
}
},
["qb-clothing"] = {
-- QB Clothing outftis...
}
}
Each outfit has the property of job, grades and maps, these are conditions that must be met so that the agent can see the outfit.
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