Armoury

config/armoury.lua
Config.Armory = {
    label = "Equipamiento",
    items = {
        {
            name = "weapon_combatpistol",
            price = 0,
            amount = 1,
            info = {
                serie = "SAPD",
                attachments = {
                    {component = "COMPONENT_AT_PI_FLSH", label = "Flashlight"},
                }
            },
            type = "weapon",
            slot = 1,
        },
        ...
    }
}

The label is equivalent to the name that will be output to the stash in which the weapons are displayed, and the items table contains all the weapons that will be displayed.

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