# Evidences

{% code title="config/evidences.lua" %}

```lua
Config.EvidenceSystem = true

Config.Evidences = {
    ["Shoot"] = {
        sprite = 41,
        color = { r = 255, g = 255, b = 100 },
        item = "evidence_a",
        anim = false,
    },
    ["Impact"] = {
        sprite = 6,
        color = { r = 255, g = 128, b = 0 },
        item = "evidence_n",
        anim = true,
    },
    ["BloodRest"] = {
        sprite = 20,
        color = { r = 225, g = 0, b = 0 },
        item = "evidence_r",
        anim = true,
    },
    ["NpcBlood"] = {
        sprite = 20,
        color = { r = 225, g = 0, b = 0 },
        item = "evidence_r",
        anim = true,
    },
    ["VehCrash"] = {
        sprite = 36,
        color = {},
        item = "evidence_b",
        anim = true,
    },
    ["Drug"] = {
        sprite = 20,
        color = { r = 0, g = 200, b = 0 },
        item = "evidence_v",
        anim = true,
    },
}

Config.Ammos = {
    ["AMMO_PISTOL"] = "9x19mm [BAJO]",
    ["AMMO_SMG"] = "9x19mm [BAJO]",
    ["AMMO_RIFLE"] = "7.62x51mm [MEDIO]",
    ["AMMO_MINIGUN"] = "7.62x51mm [MEDIO]",
    ["AMMO_SHOTGUN"] = "Cartucho cal. 12 [ALTO]",
    ["AMMO_SNIPER"] = "12.7x99mm [ALTO]",
    ["AMMO_SNIPER_REMOTE"] = "12.7x99mm [ALTO]",
    ["AMMO_GRENADELAUNCHER"] = "Explosivo",
    ["AMMO_RPG"] = "Explosivo",
    ["AMMO_FLARE"] = "Bengala",
}

Config.AmmoTypes = {
    ['weapon_pistol']                   = "AMMO_PISTOL",
    ['weapon_pistol_mk2']               = "AMMO_PISTOL",
    ['weapon_combatpistol']             = "AMMO_PISTOL",
    ... -- All the weapons ammos
}

Config.WeaponsLabels = {
    ['weapon_unarmed']                  = 'Fists',               
    ['weapon_dagger']                   = 'Dagger',          
    ['weapon_bat']                      = 'Bat',             
    ...     
}

Config.BlackListedUsersWeapons = { -- The list of weapons that will not be listed in the citizen profile
    "WEAPON_STUNGUN",
    "WEAPON_FLAREGUN",
    "WEAPON_FIREEXTINGUISHER",
}

Config.BlackListedShootAlertWeapons = { -- The list of weapons that will not trigger the shoot alert   
    --"WEAPON_STUNGUN",
    --"WEAPON_FLAREGUN",
    --"WEAPON_FIREEXTINGUISHER",
}

Config.SecondsToCool = 600

-- Some non important code
```

{% endcode %}

In the `Config.Evidences` all types of evidence are shown, at the moment no more can be created, you can only modify the spirit, color, the item and a parameter called anim that will make the player bend down to pick it up. the evidence, for example if it is a shot normally the person who shoots is at a certain height and not on the ground, with the IK system the player will automatically move his hand to the position where the evidence is to pick it up.

The `Config.Ammos` are the names of each ammo type that will be displayed in the report.

The `Config.AmmoTypes` are the ratings for each ammo for each weapon.

The `Config.BlackListedShootAlertWeapons` are the weapons that will be ignored so as not to send a shooting alert to the police.

The `Config.SecondsToCool` are the seconds that have to pass for an evidence to be deleted.
