Federal

config/federal.lua
Config.Federal = {
    Spawn = vector4(1752.7030, 2504.3557, 45.5651, 28.7221),
    Center = vector3(1693.4309, 2562.5601, 45.5646),
    Exits = {
        ["Mission Row"] = vector4(480.9431, -977.4430, 27.9842, 3.83),
        ["La Mesa"] = vector4(814.8126, -1312.6895, 26.1861, 85.3),
        ["Sandy Shores"] = vector4(1841.3585, 3671.2607, 33.8726, 208.0081),
        ["Paleto Bay"] = vector4(-423.8767, 5993.2266, 31.4892, 312.2403),
        ["Boling Broke"] = vector4(1848.2015, 2602.6997, 45.5993, 273.2811)
    },
    CamCoords = vector4(1828.8406, 2603.9912, 55.2284, 269.3494),
    BusCoords = vector4(1852.8319, 2608.4592, 45.6727, 86.9280),
    Finish = vector4(1804.9783, 2608.8894, 45.5665, 92.3074)
}

Config.RemoveInventoryFederal = false
Config.TimePerMonth = 60 -- Time in seconds, if you put 2 months, it will be 120 seconds(2 minutes)
Config.OwnPrisionSystem = false -- enable this ones to enable the functions below
Config.BusModel = "pbus"

function SpawnInJail(PlayerData)
    -- Your code
end

function setPrision(minutes, danger)
    -- Your code
end

function GetFederalList()
    -- Example data: 
    -- ["UTA2413"] = {
    --     citizenid = "UTA2413",
    --     time = 1234,
    --     initial = 213,
    --     name = "Daniel GP",
    --     date = os.time()*1000,
    --     danger = "NP",
    --     joinedfrom = "Mission Row",
    --     online = true,
    --     image = "",
    -- },
    return {}
end

function ReleaseFederal(citizenid, source) -- Make sure to return true if the player is released and false if any error occurs
    -- Your code
    return true
end

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