⚡Drug Sales
The drug sales system lets players sell drugs to NPC customers. It now supports two independent sale modes that can run simultaneously or be enabled individually.
Sale modes
Config.DrugSales.Modes = {
ZoneSale = {
Enable = true,
RequireReputation = false, -- require street rep to start
MinReputationToStart = 90,
},
ItemSale = {
Enable = true,
},
}Mode
Trigger
Description
Core settings
Config.DrugSales = {
Enable = true,
CopRequired = 0, -- min police online to allow sales
CopAlertBlipTime = 200, -- ms the police alert blip stays on the map
AllowPoliceToSell = false,
MaxCustomer = 30, -- total customers queued per seller
MaxSimultaneousCustomers = 1,
RejectPercentage = 20, -- % chance customer refuses
CustomerSpawnTime = { min = 3, max = 7 }, -- seconds before next customer
CustomerInteractionTime = 60, -- seconds seller has to interact
UseBlackMoney = true, -- pay out as dirty money
MinDistanceBetweenSales = 50.0, -- meters between active sell points
SaleRadius = 50.0, -- active sale area radius around the seller
}Customer priority queue
Customer peds
Police alerts
Street sale settings
Drug list
Field
Type
Description
Origin weed packages (by rarity)
Blacklisted zones
Customer escape
Animations
Blip & messages
Debug
Last updated